We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.
On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.
So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.
Another Hololense Anchor Sharing Question In Unity 2018.2.3f1 .
I have a few basic questions on sharing and world anchors.
First things first, Is it possible to re-adjust World Anchors in the Sharing Service?
my Anchored Stage Object at the top of the hierarchy just seems to find and re-download its preexisting anchor position from the anchor store. essentially snapping back to its pre-move location. I've been using the Tap to place script in the holotoolkit-unity along with sharing world anchor manager and auto join session scripts as is but so far it seems impossible to re-adjust the anchors position.
Secondly what could be done to reduce the anchors Exported data? I have tried blowing away all hologram data remapping a small portion of the room externally from my application and change the triangles per meter in my application, I've also put update time to around 1.5
but I'm still hovering around 20-14 Mb or so of data to upload/download.
So to Summarize, i'm looking for a way to reduce anchor data for export, upload and download.
I'm also looking to learn if for sharing purposes anchors cannot be re-adjusted(I.E delete world anchor from gameobject then from local store then from sharing service then sent out to the sharing service via some connections to a world anchor transfer batch call then re downloaded on other hololens)? if they can would anyone know how to do so?