Another Hololense Anchor Sharing Question In Unity 2018.2.3f1 .
I have a few basic questions on sharing and world anchors.
First things first, Is it possible to re-adjust World Anchors in the Sharing Service?
my Anchored Stage Object at the top of the hierarchy just seems to find and re-download its preexisting anchor position from the anchor store. essentially snapping back to its pre-move location. I've been using the Tap to place script in the holotoolkit-unity along with sharing world anchor manager and auto join session scripts as is but so far it seems impossible to re-adjust the anchors position.
Secondly what could be done to reduce the anchors Exported data? I have tried blowing away all hologram data remapping a small portion of the room externally from my application and change the triangles per meter in my application, I've also put update time to around 1.5
but I'm still hovering around 20-14 Mb or so of data to upload/download.
So to Summarize, i'm looking for a way to reduce anchor data for export, upload and download.
I'm also looking to learn if for sharing purposes anchors cannot be re-adjusted(I.E delete world anchor from gameobject then from local store then from sharing service then sent out to the sharing service via some connections to a world anchor transfer batch call then re downloaded on other hololens)? if they can would anyone know how to do so?