Hello everyone.

The Mixed Reality Forums here are no longer being used or maintained.

There are a few other places we would like to direct you to for support, both from Microsoft and from the community.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.

If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.

And always feel free to hit us up on Twitter @MxdRealityDev.
Options

HoloToolKit - Position Events

CferrisCferris
edited September 2018 in Questions And Answers

Hi,

I'm trying to make a interactive (handdraggable) object that notices when it's in the right position and locks the object into place, whilst also telling another object to then become interactive.

I'm working on a way to do this by extending the Interactive class to create an event that functions as the trigger but I just want to know whether anyone concurs that this is the simplest approach? or perhaps guide me to an example file I haven't seen which does this.

Thank you,

chris

Answers

  • Options

    Hi Cferris, controlling scene events using hand draggable script or tap to place script is possible inside the scripts and/or in unity GUI.
    The biggest problem you were going to face is how are you going to make the object know that it in the right position? - we are talking about image/target recognition, AR Vuforia style.

Sign In or Register to comment.