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Synchronize childrens transform in synchronized prefab.
currently i am working on a shared experience app.
I came into trouble when trying to use the HoloToolkit and synchronize a prefab's children transforms. I am using the PrefabSpawnManager from the toolkit and built an own SpawnManager on top of it.
I tried to apply the ISyncModelAccessor, the SyncSpawnedObject as DataModel and the TransformSynchronizer to the children GameObjects but it did not solve the problem.
Any suggestions or links i should take a look?
Thanks in advance.