Hello everyone.

We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.

On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.

So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.

Hololens - Unity 'launch sharing service' on VS build?

Hey guys,

I have reached and completed the 3rd section 'Chapter 3 - Shared Coordinates' tutorial at https://docs.microsoft.com/en-us/windows/mixed-reality/holograms-240

After successfully building the shared coordinates unity application on both hololens devices and running it WITH the launch 'sharing service working' console that can be accessed on the top navigation bar in Unity under 'HoloToolkit-Sharing240'. the application works and I get to see information of devices that connect to my local address.

However, if I turn off Unity and run the hololens application I built through the hololens it doesn't connect, nothing works. What am I doing wrong? All I would like to do is run the application without having Unity or the launch sharing service on Unity active.

In other words, do I have to have Unity open to run the shared coordinates application. I don't think this should be the case right, I have already set my designated server address and port address on Unity and built it on visual studio....

Would appreciate any help and thank you

Kind Regards

Answers

  • @ Templarian23,

    we are unable to connect the 2 hololense with the server for sharing. Can you Please help us in that.We are getting error in sharing service i.e Failed to create incoming connection on port 20607.

    Thanks in advance

Sign In or Register to comment.