Hands No Longer Detected After Switching Back to 3D View From 2D View
I am using Holotoolkit 2017.4.1 and Unity 2017.3.1f1 in my project.
My project uses the ApplicationViewManager class from the Holotoolkit to navigate to a 2D xaml page that displays a WebView and then return to the 3D Unity view by pressing a button on the xaml page.
The app uses a tap gesture to navigate to the xaml page by calling the LaunchXaml function from the object being focused/gazed at.
The problem that I have is that when the CallBack function brings the user back to the 3D Unity app, hands are no longer detected. The user is no longer able to use any tap or manipulation gestures.
If it were just the navigation tap that was effected I would work around by using speech, but since all gesture functionality is lost there doesn't seem to be a way to work around this issue while preserving the key functionality of the app.
If anyone has encountered/solved this problem before I would appreciate any assistance you may be able to provide.