The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
Rendering High Polygons Count Model In Hololens
I am trying to render the model with a polygon count of 800,000,000 in unity3d...is there any way I can render these many polygons
inside hololens without manually deleting the model geometer or automate the whole reduction stuff which can be performed on the various model to reduce polygon
count so it can be rendered easily inside hololens?