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Rendering High Polygons Count Model In Hololens

Hi,

I am trying to render the model with a polygon count of 800,000,000 in unity3d...is there any way I can render these many polygons
inside hololens without manually deleting the model geometer or automate the whole reduction stuff which can be performed on the various model to reduce polygon
count so it can be rendered easily inside hololens?

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