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Sharing, anchors and remoting
Due to processing needs, we have to execute our app in a PC and connect to Hololens using remoting.
In a light version of the project, we tested the sharing system that work properly using 2 hololens.
The problem is that when we move to remoting version of the project, anchors are not shared. Sharing and messages work, they are sent and received, but world is not correctly aligned because of the problem with sharing anchors.
Diving int the code, there is an async call that never resolves:
protected virtual void Start()
We guess this is not supported on remoting, nor on UnityEditor.
Is there a workaround? Any other way to share anchors and align world coordinates in remoting + hololens?