The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
Receiving UDP multicast packets on Hololens
Is Hololens able to receive UDP multicast packets by default? Or is there a setting which makes that happen?
I have a Unity application which uses a udp multicast message passing system. The udp multicast message passing system is built into a .NET dll. The dll is linked to the application and it works fine on a desktop.
However when I deploy this application on Hololens, I don't receive any error, but I do not receive any messages. I am wondering if this is because the Hololens drops udp multicast packets or if it is due to the dll not being built against UWP.
I would appreciate any input on this.