Which Build Platform in Unity

I'm building my first HoloLens App in Unity 2018.2.2.f1. In the tutorial I'm following it says select Windows Store as my build platform in Unity but I don't have that option in the platform list. Will selecting Universal Windows Platform or do I need Windows Store?



  • edited December 2018

    If you are using Unity 2018+ yes is now called Universal Windows Platform(UWP), you can follow the old tutorials but use IL2CPP as Backend instead of .NET, then when you build you will still get a separate VS solution as an output and follow the same instructions to deploy to Device and it works, I've had Simple Unity projects successfully compiled and run this way, is when using managed DLLs when I'm running into issues probably due to UWP compatibility … also make sure your HoloLens is up-to-date

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