Hello everyone.

We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.

On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.

So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.

Which Build Platform in Unity

I'm building my first HoloLens App in Unity 2018.2.2.f1. In the tutorial I'm following it says select Windows Store as my build platform in Unity but I don't have that option in the platform list. Will selecting Universal Windows Platform or do I need Windows Store?



  • edited December 2018

    If you are using Unity 2018+ yes is now called Universal Windows Platform(UWP), you can follow the old tutorials but use IL2CPP as Backend instead of .NET, then when you build you will still get a separate VS solution as an output and follow the same instructions to deploy to Device and it works, I've had Simple Unity projects successfully compiled and run this way, is when using managed DLLs when I'm running into issues probably due to UWP compatibility … also make sure your HoloLens is up-to-date

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