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Working with shaders.The material is updated only after clicking in the Unity editor
Hi all, when developing the application faced with a problem: when I change the properties of the Shader programmatically MixedRealityToolkit / Standard in play mode changes do not occur, but after a simple click on it with the mouse applied. Can who met with such problem? I attach a video link (https://www.youtube.com/watch?v=vzLLLdOZelw) and part of the code in C#. Sorry for my English, I use google.