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How do I move the camera in Unity?
I have a scene in which I want the user's perspective to move to different locations within a scene. How do I go about doing that? Whenever I use the following code, the user's perspective doesn't change, however it appears as though the camera (Tagged as MainCamera) moves because the cursor prefab moves to where I expect it to be.
_camera.transform.localPosition = Vector3.Lerp(_camera.transform.localPosition, spawnPosition, Time.deltaTime * 6f);
_camera.transform.rotation = Quaternion.Lerp(_camera.transform.rotation, spawnRotation, Time.deltaTime *