Speech Recognition stops after losing Focus
Hello, I'm currently developing a Holographic App using Unity 2017.2.0f3 and Mixed Reality Toolkit for Unity (v.2017.2.1.1. ).
Speech Recognition initially works fine, but after you Unfocus the application with the bloom gesture a few times, the App will suddenly stop reacting to Voice commands.
I'm using 'Speech Input Handler' and 'Speech Input Source' with all the checkboxes ticked.
I tried to figure out what's wrong by checking the SpeechInputSource's keywordrecognizer.isRunning attribute in in the OnApplicationFocus method.
It always returns true, meaning it's consistently running.
Does Anyone know what else to check in this scenario?