We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.
On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.
So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.
How to use Air Tap with Vuforia Object Recognition?
I am very new to Unity and working with the Hololens. As one of my first projects, i want to build an app which recognizes a real world object using Vuforia ObjectTargets. I have set up erverything for that and the recognition and augmentation of a virtual object is working fine. Now i want to go one step further and integrate an air tap gesture. I want the virtual object to show up if it is recognized as the ObjectTarget and if the user air taps on it.
I attached the Vuforia DefaultTrackableEventHandler and the GazeGestureManager from https://docs.microsoft.com/en-us/windows/mixed-reality/holograms-101 as text files. I could really use some advice because the DefaultTrackableEventHandler is not using any Object types but the GazeGestureManager uses GameObjects to regognize Gaze and Gestures.
Thanks in advance for any help.