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Spectator View

Hi,

First sharing detailed step by step instructions building the dll's. Especially for beginners like me:).

How to build Spectator View Plugin
These steps describe what to do to generate the DLLs needed to use the Spectator View Plugin in Unity.
0. Ensure you have the Universal Windows Platform development tools installed and configured in Visual Studio 2017
1. Download and install git https://git-scm.com/download/win (make sure to leave the default installation parameters)
2. Download and install cmake from here (make sure you select ADD TO PATH for all users) https://cmake.org/files/v3.11/cmake-3.11.4-win64-x64.msi
3. Clone the following repository using GitHub https://github.com/Microsoft/vcpkg.git
4. In GitHub, and with the vcpkg repository open, select Repository > Open in command prompt
5. .... See the rest of the steps in the attached file

**Second: **
I have read most of the documents and followed the instructions. But couldn't find the right answers to fully understand the process. I built the Hololens app without any problems and going to build the IOS app today. I still have the following questions remaining and hope someone can help me out here please.

1) Do I have to import the Holotoolkit packages in my own project and then copy the built dll's?
2) Do I have to drag in anything in the Offline Scene and Offline Scene areas in the Spectator View Network Manager Script?
3) Do you need to build a new IOS app for each new project?
4) Use a windows machine for the Hololens app and use the same project on a Mac to build the IOS app?
5) Are all default values ok to build your apps?

Using Unity 2017.4.17f1

Thanks in advance.

Aydin

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