Hand Position/Tracking in C++
It was my understanding that it is not possible to get the hand positions using the C++ API. I've seen solutions in Unity, but not in C++/UWP.
However, I just read on Microsoft's website that:
"For each hand that HoloLens detects, you can access its position (without orientation) and its pressed state. As the hand nears the edge of the gesture frame, you're also provided with a direction vector, which you can show to the user so they know how to move their hand to get it back where HoloLens can see it."
Has something changed?