Hello everyone.

We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.

On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.

So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.

Japanese keyboard setting

edited February 2019 in Questions And Answers

Hello guys

I've update Hololens with rs5 Japanese package (rs5_release.retail.ja-JP.10.0.17763.134) and now the OS turns to use Japanese interface instead of English. I am developing Hololens application (UWP) using Unity and HoloToolKit and using Keyboard prefab and KeyboardInputField to input text in my application. But I cannot see where to set keyboard to Japanese layout as default Hololens OS keyboard. How can I set the keyboard to input Japanese? Do i need to update HoloToolkit or turn to use MixedRealityToolkit? Any advice and suggestions will be greatly appreciated.
Developing environment:
Unity 2017.4.8f1
HoloToolkit 2017.4.2.0



  • I have met the same problem

  • nynohunynohu
    edited February 2019

    @hapagonmolie said:
    I have met the same problem

    As the result I've searched, the only way to input Japanese is you need to use the system keyboard. But you have to turn to set Build type to XAML instead of D3D, that can cause some errors when building or crash app if you are using D3D build type. And it needs to change logic of handling keyboard event that takes more cost to change/ implement your current programming.

Sign In or Register to comment.