Hello everyone.

We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.

On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.

So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.

HoloLens Spectator View: Cannot trigger Hololens' camera with iPhone

I'm using the HoloToolkit spectator view (preview), i did everything following the instruction, but when i run the app on both hololens and iPhone, the camera on HoloLens won't be triggered. I feel that iPhone did not even send a ping message to HoloLens since i got the error: (I'm using HoloToolkit 2017.4.3.0, Unity 2017.4.20f2 LTS)

2019-02-15 16:32:05.508713-0500 SpectatorView[11478:6313086] [si_destination_compare] send failed: Invalid argument
2019-02-15 16:32:05.508755-0500 SpectatorView[11478:6313086] [si_destination_compare] send failed: Undefined error: 0
2019-02-15 16:32:05.508775-0500 SpectatorView[11478:6313086] [si_destination_compare] send failed: Invalid argument
StartAsClient Discovery listening

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

StartAsServer Discovery broadcasting

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

Can someone help me out here?

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