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More C++ examples for common features?

mlfarrellmlfarrell
edited June 2016 in Questions And Answers

**Edit: I found the documentation for most of the stuff, sorry for creating a redundant thread. Mods: You can safely delete this **

_OK, so I'm going to be developing my app using C++CX. Essentially I'm going to be integrating holo lens into my existing quite complex C++ graphics engine.

I'm already aware of the single existing DirectX C++ spinning cube template and have already looked at it.

There are number things that I really feel lost on that I could definitely use some low-level examples for. (Unity isn't going to do it for me). Namely:

  • how do I re-create the "gauze" cursor experience for a user within my C++ app?
  • how do I utilize more complex gestures to allow dragging of 3D objects?
  • how do I obtain spatial data so I can utilize it in the placement and occlusion of the 3D objects in my scene?

Again, I'm aware of some examples in higher-level engines such as unity, but I need to do this stuff by directly touching the hololens SDK since I won't be using unity at all. _

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