We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.
On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.
So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.
How do i gain access to files that i placed in assets folder in my PC, from a deployed HoloLens App?
So i have a couple of files i need to use in my application. Both are NLP related .nbin files.
I stored them directly in my assets folder without using any sub directories in it. (.../Assets/EnglishTOK.nbin)
Now i'm using Application.DataPath to get access to assets folder without specifying the absolute path on my PC (Working).
But after i deploy it to the HoloLens, i'm getting the following error.
and the above path is shown. Being a beginner, I am not able to debug the problem.
1. How do i gain access to those files?
2. If this process is incorrect, is there any other way on how to include files in my app? (Not creating new but using existing ones)
3. If i do upload files from Windows Device Portal, where should i place those files? How do i access them? Any new Paths needs to be specified?
Thanks for your time.!!