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Persisting Hologram Display on Application Sleep
So when an app is sleeping, in the latest flight for many of Microsoft's 3D apps you can still see the visual of the hologram and what looks like a zzzs/moon icon (I think).
On my D3D Unity apps, I see just a white blank tile. Is there something I'm supposed to do on application shutdown using Unity to persist a 3D tile hologram image rather than my currently blank 2D tile?
If I have multiple objects I'd like to persist in the environment when my app sleeps, do I need to create a new instance for each object (if I'm interpreting what I'm seeing right?)