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Clearing HoloLens Application Cache?

Hi all,

I am building a Unity application which allows me to load OBJ models at runtime from HoloLens storage. At this stage I'm just keeping them in Unity's StreamingAssets path. I am able to load the models, however it appears that if I remove some models from the path the HoloLens will maintain them in the cache.

For example, say I have 2 .obj models in a directory 'StreamingAssets'. I load the application and successfully import the two models on a button press. Now I remove one of those models from the StreamingAssets directory in the Unity project and do a complete rebuild (deleting the existing VS solution), and redeploy. When I start the new build, the same two models will be loaded.

I have tried uninstalling the application from the HoloLens as well but this doesn't seem to make a difference. I also want to be able, in the future, to update the model directories even it means replacing the whole application.

Thanks!

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