Hello everyone.

The Mixed Reality Forums here are no longer being used or maintained.

There are a few other places we would like to direct you to for support, both from Microsoft and from the community.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.

If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.

And always feel free to hit us up on Twitter @MxdRealityDev.

Clearing HoloLens Application Cache?

Hi all,

I am building a Unity application which allows me to load OBJ models at runtime from HoloLens storage. At this stage I'm just keeping them in Unity's StreamingAssets path. I am able to load the models, however it appears that if I remove some models from the path the HoloLens will maintain them in the cache.

For example, say I have 2 .obj models in a directory 'StreamingAssets'. I load the application and successfully import the two models on a button press. Now I remove one of those models from the StreamingAssets directory in the Unity project and do a complete rebuild (deleting the existing VS solution), and redeploy. When I start the new build, the same two models will be loaded.

I have tried uninstalling the application from the HoloLens as well but this doesn't seem to make a difference. I also want to be able, in the future, to update the model directories even it means replacing the whole application.


Sign In or Register to comment.