Hello everyone.

The Mixed Reality Forums here are no longer being used or maintained.

There are a few other places we would like to direct you to for support, both from Microsoft and from the community.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.

If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.

And always feel free to hit us up on Twitter @MxdRealityDev.
Options

Distance between waveguide and eye?

Just curious. How far is each waveguide from the user's cornea?

James Ashley
VS 2017 v5.3.3, Unity 2017.3.0f3, MRTK 2017.1.2, W10 17063
Microsoft MVP, Freelance HoloLens/MR Developer
www.imaginativeuniversal.com

Best Answers

Answers

  • Options
    james_ashleyjames_ashley ✭✭✭✭

    @ChimeraScorn ,

    Thanks for the explanation. I was curious how you measure radiants, then, since the number of light points in a radian would seem to depend on the actual distance between the eye and the display (greater distance, lower density). Does the light point density measurement use an ideal distance?

    James Ashley
    VS 2017 v5.3.3, Unity 2017.3.0f3, MRTK 2017.1.2, W10 17063
    Microsoft MVP, Freelance HoloLens/MR Developer
    www.imaginativeuniversal.com

  • Options

    While the physical distance to the wave guide varies, optically the virtual image appears at 2m. A couple of cm of variation in the physical distance to the wave guide glass therefore doesn't make a huge difference.

    See the section 'Render distances' towards the bottom here: https://holodocswiki.com/wiki/Hologram_stability

  • Options
    james_ashleyjames_ashley ✭✭✭✭

    @ssylvan said:
    While the physical distance to the wave guide varies, optically the virtual image appears at 2m. A couple of cm of variation in the physical distance to the wave guide glass therefore doesn't make a huge difference.

    See the section 'Render distances' towards the bottom here: https://holodocswiki.com/wiki/Hologram_stability

    Thanks ssylvan,

    The Holodocswiki appears to be behind a firewall.

    James Ashley
    VS 2017 v5.3.3, Unity 2017.3.0f3, MRTK 2017.1.2, W10 17063
    Microsoft MVP, Freelance HoloLens/MR Developer
    www.imaginativeuniversal.com

  • Options

    Sorry for the internal link having been posted. Internally we use a Wiki so that the entire team can contribute easily to documentation. We publish the contents of the Wiki to the public documentation several times a day. If there is a link (inadvertently) published which references the internal server, you can always find that same content on the public server at .. https://dev.windows.com/en-us/holographic/

Sign In or Register to comment.