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How to delay rendering in a Unity HoloLens app?

I want to analyze different amounts of rendering delays for HoloLens apps.
Can I do that for UWP apps in Hololens?
I tried this
https://stackoverflow.com/questions/45017562/how-can-i-delay-screen-output-in-unity

so in unity player is doing the render delay, but in HoloLens renders nothing

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