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This app does not work on your device ? Holographic on HoloLens
So I redeemed my code in Edge browser in HoloLens to install my private beta HoloTankz game. And the Edge browser shows the app listing page where the "Get the app" button is disabled and a comment "This game does not work on your device"
What is going on @Patrick @neerajwadhwa
Healthcare IT professional by day - Indie GameDev for UWP and mobile platforms by night
Best Answer
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Optionsahillier mod
OK, we confirmed that @DanglingNeuron's app can be downloaded to the HoloLens and was properly configured for the store. Apparently, the download process for private store apps is not great, so I'm sharing what we found to have worked.
1) You will be provided a direct store link to your app, like this:
https://www.microsoft.com/store/apps/<YourAppId>
2) You can send your users a link to redeem a token to access your private content. This can be redeemed on their PC or on a HoloLens device (make sure they redeem using the same MSA account they have on HoloLens!).
http://go.microsoft.com/fwlink/?LinkId=532540&mstoken=<5x5 Token>
3) After redeeming a token, the user might get a message saying that the app is waiting for them in the store. This isn't really true, however, since the app is still marked as private and not searchable on the store, so they won't be able to find it anywhere
3) To download the app, users must know the product ID of the app, and then go to the following page in the Edge browser on HoloLens:
ms-windows-store://pdp/?ProductId=<YourAppId>
Hopefully this will help some more people who are doing private app submissions. I'm going to follow-up with our Store contacts next week to see if there is a better way of downloading private store apps (if anyone else knows, please share!).
6
Answers
@DanglingNeuron, I have not tried submitting a private package to the store, but here are some general things to check:
1) Did you change the Package.appxmanifest to specify the target device family?
2) When submitting your app, did you select 'Holographic' under the 'Windows 10 device families'? I would also suggest unchecking Desktop and Mobile, and selecting the 'Require your permission' option to guarantee that the app is only available on the HoloLens.
3) It can sometimes take a while (several days) for a new store app to become available after submission. I know @DavidKlineMS was able to redeem tokens for his store app, so he might be able to give more information about how long it took before they started working.
Yes, changed to Windows.Holographic and Holographic selected during submission. It doesnt make any sense I sent you the direct app link, as you can see from app details, it shows correct parameters. and if you have a Hololens device, try the redeem link i messaged you.
Healthcare IT professional by day - Indie GameDev for UWP and mobile platforms by night
HoloTankz_0.1.7.0_x86_bundle_Master.appxupload
Version v0.1.7.0
Device families
Windows.Holographic min version 10.0.10240.0
Languages en-US
Capabilities
microphone
picturesLibrary
videosLibrary
webcam
File size
28.5 MB
Packages included
x86 v0.1.7.0 HoloTankz_0.1.7.0_x86_Master.appx
neutral v0.1.7.0 _scale-100.appx
neutral v0.1.7.0 _scale-150.appx
Healthcare IT professional by day - Indie GameDev for UWP and mobile platforms by night
OK, we confirmed that @DanglingNeuron's app can be downloaded to the HoloLens and was properly configured for the store. Apparently, the download process for private store apps is not great, so I'm sharing what we found to have worked.
1) You will be provided a direct store link to your app, like this:
https://www.microsoft.com/store/apps/<YourAppId>
2) You can send your users a link to redeem a token to access your private content. This can be redeemed on their PC or on a HoloLens device (make sure they redeem using the same MSA account they have on HoloLens!).
http://go.microsoft.com/fwlink/?LinkId=532540&mstoken=<5x5 Token>
3) After redeeming a token, the user might get a message saying that the app is waiting for them in the store. This isn't really true, however, since the app is still marked as private and not searchable on the store, so they won't be able to find it anywhere
3) To download the app, users must know the product ID of the app, and then go to the following page in the Edge browser on HoloLens:
ms-windows-store://pdp/?ProductId=<YourAppId>
Hopefully this will help some more people who are doing private app submissions. I'm going to follow-up with our Store contacts next week to see if there is a better way of downloading private store apps (if anyone else knows, please share!).