Hello everyone.

We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.

On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.

So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.

Disable postproccessing camera/image transformations related to the head tracking?

From my understanding, the hololens provides just a prediction of the head tracking to the unity app (or other game engine app), after which the camera is positioned. In a postprocessing step, probably after the unity app generated the image, the image is transformed to the newest, actual head tracking measurement. The result is great for room-fixed holograms and bad for camera-fixed holograms.

I have two questions: (a) Can you confirm or disprove this? and (b) Are there any related settings accessible for the user, like disable the post-transformation?

Thank you in advance.

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