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Disable postproccessing camera/image transformations related to the head tracking?
From my understanding, the hololens provides just a prediction of the head tracking to the unity app (or other game engine app), after which the camera is positioned. In a postprocessing step, probably after the unity app generated the image, the image is transformed to the newest, actual head tracking measurement. The result is great for room-fixed holograms and bad for camera-fixed holograms.
I have two questions: (a) Can you confirm or disprove this? and (b) Are there any related settings accessible for the user, like disable the post-transformation?
Thank you in advance.