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Is this the proper workflow for Holograms_240 (SharingService)?
I am having difficulty connecting two machines using the SharingService as outlined in HoloGrams_240.
I've created the project as specified by the page; I've then built it twice. Once on the Server machine with "localhost" (and alternatively, the host machine's own IP address), and once on the Client machine using the IP address of the Server machine for the "Server Address" field on the Sharing prefab. On this build, I've also tried toggling the "Client Role" to Secondary (as well as Primary and Unknown).
I've also tried using the Sharing.unity example from the HoloToolkit. Regardless of Project, when running the Build on the Secondary machine, I do not see a trace of a successful join in the SharingService of the Primary machine.
I've tried running the Project Build on the Server machine and Client machine with various combinations of two HoloLens devices or two Emulators. Nothing seems to do the trick. I've also tried simply running Preview mode in Unity.
Pinging the Host machine from the Client machine is successful; the ports are matching on both ends.
My understanding of machine networking is limited. Can anyone confirm my approach is correct, or better yet suggest some first steps to debugging this issue?
Thank you for your support,