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SharingClient.dll for C# client
I would like to create a C# client (simple console application) which communicates with the application in Unity (Hololens app) via the HoloToolkit Sharing library. For this purpose I’ve been following the instructions from https://github.com/Microsoft/HoloToolkit/wiki/Getting-Started, Integrating the Client plugin.
The problem is that SharingClient.dll is not loaded automatically, and I get errors if I try loading it via References in the C# application (“A reference to …SharingClient.dll cannot be added. Please make sure that the file is accessible and that it is a valid assembly or COM component.”) I’ve tried multiple SharingClient.dll files, pretty much all I have, also the ones from Holograms 240 or other apps which work fine in Unity and Hololens.
Does anybody know what could be the problem with loading SharingClient.dll in the C# application? Is there a better way to achieve the network communication between a C# console application and the app on the Hololens?
Any help on this is welcome!