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Using unbuilt github API in Unity/ Visual Studio for Hololens App

edited August 2016 in Questions And Answers

I'm trying to be able to use an API from github in my hololens application. Is there an easy way to do this? I've looked into Gradle, but I can't figure out if that would work for this--I've only been able to find Visual Studio plugins for using Gradle to make an andriod app--not what I need. I have the API I want to use downloaded, and also the code to build on Windows, I'm just not sure what the best way to go about using this in Unity/ Visual Studio for my hololens app. Sorry if this is a pretty basic question--I don't have much experience with builds, or using API's.

Thanks so much!

Best Answer

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    Answer ✓

    @ckesterson,
    HoloLens is a Universal Windows Platform device. All applications must be UWP binaries to run. If the program (or DLL) you are looking at using is not a UWP, it will not run on HoloLens.

    Thanks!
    David

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    Or, is there an easy way to integrate an already-build .exe program into one I'm trying to build and use on hololens?

  • Options
    Answer ✓

    @ckesterson,
    HoloLens is a Universal Windows Platform device. All applications must be UWP binaries to run. If the program (or DLL) you are looking at using is not a UWP, it will not run on HoloLens.

    Thanks!
    David

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    edited August 2016

    Okay good to know, thanks so much @DavidKlineMS ! Although I do have one more question... I'd like to be able to use hololens connected to wifi, and to be able to start a program on a computer on the same network. I saw that there's a way to do this with unity scripts using the Process.Start method, but would that still work when deployed to the hololens?

    Thanks again!

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