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Align Hologram(s) with real world objects and/or room.

Vern_SVern_S
edited August 2016 in Questions And Answers

Looking for options to align a hologram (virtual object) with it's real work equivalent. For example overlaying virtual equipment exactly over the real ones or aligning a virtual representation of a room with the actual room it is based on.

I've looked at the newly released Vuforia 6, have used Vuforia for years, but they are licensing the hell out out of you to use Vuforia with Windows 10 or Hololens. Was thinking of using an AR Target on the object or in the room for alignment purposes.

Any thoughts?

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    I haven't tried this, but for aligning a room one idea to look into would be to convert your spatial mapping to planes (https://github.com/Microsoft/HoloToolkit-Unity/blob/master/Assets/HoloToolkit/SpatialMapping/Scripts/SpatialProcessing/SurfaceMeshesToPlanes.cs) and use the generated planes to build your virtual representation. That will get you gross estimations of volume/alignment.

    For recognizing an item, If your item is big enough for the planar extraction to work you may also be able to get a signature that your app could recognize. If you can make the assumption that your target is present, you could search all planes in the current environment for the group with most-similar properties to a pre-calculated signature, and select the most likely group to overlay a rendering on.

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    Vern_SVern_S
    edited August 2016

    Thanks guys for the responses. Additional computer vision capability is what is needed. It will come. Find Surface looks very promising. Thanks for sharing.

    ~V~

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