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Question about camera and canvas relationship
I am trying to create a project that has a canvas that follows my gaze as well as other text objects that spawn in certain locations within the world (specified by the gaze at a certain instance) and remain there. I am confused as to the organization and hierarchy of my Unity GameObjects and whether "Virtual Reality Supported" should be selected.
Currently I have an empty parent GameObject, which has one Canvas child with screen space - camera render mode (this is the one that will follow gaze) and another Canvas child with screen space - overlay render mode (this is the one that should stay still.) However, I am not able to spawn items to the second canvas in the current configuration.
Any help would be greatly appreciated!