Hello everyone.

The Mixed Reality Forums here are no longer being used or maintained.

There are a few other places we would like to direct you to for support, both from Microsoft and from the community.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.

If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.

And always feel free to hit us up on Twitter @MxdRealityDev.

Question about camera and canvas relationship

edited August 2016 in Questions And Answers

I am trying to create a project that has a canvas that follows my gaze as well as other text objects that spawn in certain locations within the world (specified by the gaze at a certain instance) and remain there. I am confused as to the organization and hierarchy of my Unity GameObjects and whether "Virtual Reality Supported" should be selected.

Currently I have an empty parent GameObject, which has one Canvas child with screen space - camera render mode (this is the one that will follow gaze) and another Canvas child with screen space - overlay render mode (this is the one that should stay still.) However, I am not able to spawn items to the second canvas in the current configuration.

Any help would be greatly appreciated!

Best Answer


Sign In or Register to comment.