We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.
On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.
So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.
Offset and FOV of Hololens camera
I need to draw objects on a video stream coming from the Hololens. They need to appear like real objects, i.e. fixed in space, much like a hologram, but only on the video stream, not to the person wearing it.
To do this I need the field of view of the Hololens camera as well as the offset it is from where Unity's Camera.transform.position is. I could determine this experimentally, but this is fairly difficult, and based on the mixed reality capture feature, I am pretty sure those numbers are known. Thanks!