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Offset and FOV of Hololens camera

I need to draw objects on a video stream coming from the Hololens. They need to appear like real objects, i.e. fixed in space, much like a hologram, but only on the video stream, not to the person wearing it.

To do this I need the field of view of the Hololens camera as well as the offset it is from where Unity's Camera.transform.position is. I could determine this experimentally, but this is fairly difficult, and based on the mixed reality capture feature, I am pretty sure those numbers are known. Thanks!

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