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Running code that isn't a script in Unity App

Is it possible to use/run C# classes that are not scripts attached to gameobjects when a Unity App is running? Meaning I want to be able to build the Unity app then add code in Visual Studio that has some functionality. Then build/run that project on the hololens and have that code be executed while the Unity app is running. If so, where would I reference these classes and their methods? If not, does that mean all C# code has to be attached to a gameobject to function in the Unity App on the hololens.

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    edited August 2016

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