Hello everyone.

We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.

On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.

So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.

Answers for all

Many developers for HoloLens, I think, myself included, come with a background which only includes deep knowledge of SOME of the skills needed. For example, to be an "expert" one should know ALL about: Unity, C#, Visual Studio, UWP programming, model building, and more ...

It is necessary to leverage the skills we have, and extend them to include the skills we do not have yet.

I find that many of the answers to questions are very specific, ungrammatical, and assume readers know everything except the answer to that particular question.

I know it would be helpful to me, and probably others, if the comments (especially answers by Microsofties) were careful to use correct grammar (bad grammar makes everything more confusing) and explanations that include --- or at least reference links to -- the prerequisite techniques needed to understand and immediately use the answers.

While the answers as given may be enough for the person who asked the question, it would be helpful if the answers were accessible to anyone trying to learn from the comment.


  • Hey, the answers here are clear compared to the Unity documentation.
    Have you ever read the documentation for the Unity Animator?
    While my code is working now, I still have no idea what this page is trying to say.

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