The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
What's the best way to start a new holo project template?
I know the holokit project is out on GitHub. I wonder if there is any step by step "proper way " to begin developing a new holo project with unity holokit addons etc.
Best Answer
-
OptionsJason ✭✭
@imagineholos If you go through this tutorial:
https://developer.microsoft.com/zh-cn/windows/holographic/holograms_100
Skip chapter 3 if you wish not to have a floating 3D cube in your environment (still reset the camera's position to 0 though at the xyz coordinates). From there, I would import the holotoolkit-unity and then save your Unity project as a template in which you can start from and re-use over again.
https://github.com/Microsoft/HoloToolkit-Unity
This is what I did and it further optimizes my process and workflow. Hope that helps, I'd be happy to learn of other tips or suggestions.
6
Answers
https://developer.microsoft.com/zh-cn/windows/holographic/academy
try this one
Yes Joe, that's a link to the holo academy, but what I was looking for is more along the lines of what are best practice procedures.
A simple guide for someone that has never done it before, but also a re-usable starter project that I can simply fire up in Unity and start creating.
@imagineholos If you go through this tutorial:
https://developer.microsoft.com/zh-cn/windows/holographic/holograms_100
Skip chapter 3 if you wish not to have a floating 3D cube in your environment (still reset the camera's position to 0 though at the xyz coordinates). From there, I would import the holotoolkit-unity and then save your Unity project as a template in which you can start from and re-use over again.
https://github.com/Microsoft/HoloToolkit-Unity
This is what I did and it further optimizes my process and workflow. Hope that helps, I'd be happy to learn of other tips or suggestions.
http://www.sharpgis.net/post/2016/04/10/Creating-your-very-first-holographic-app-in-Unity
https://github.com/kevincarrier/_TUTORIAL-Hololens-Origami
try this one.
Thank you that's a great starting point Jason. Good Share as well Ankit.
Revising this since a lot of stuff has happened In a few months. Now that unity version has changed. Is there a recommended toolkit to start with?