Hello everyone.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
Options
Localization
Any recommendation regarding localization for holographic apps? Should we go regular route for UWP/XAML application or look into some more "Unity-friendly" approach (just searched "localization" in the Asset Store and there are plenty of things there)?
0
Best Answer
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OptionsChimeraScorn admin
This will depend a bit on the app that you're building. If you're building a standard UWP, which you are going to bring across to HoloLens, then going the regular route will definitely be the right answer. If you're building a Unity application, a Unity specific approach would work well, though traditional UWP approaches should still work. One note to keep in mind, (covered in the docs) is that within the shell and Start Menu, non-English characters are not supported at this time.
5
Answers
This will depend a bit on the app that you're building. If you're building a standard UWP, which you are going to bring across to HoloLens, then going the regular route will definitely be the right answer. If you're building a Unity application, a Unity specific approach would work well, though traditional UWP approaches should still work. One note to keep in mind, (covered in the docs) is that within the shell and Start Menu, non-English characters are not supported at this time.