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Object Jittering on the floor with spatial mapping

I have an object that is flying in to the wall and after the crash it falls to the floor. The object falls only with gravity. I want it to just lay still when it hits the floor instead of gliding around and jitter like it does now. Is ther an easy way of doing this? Can i seperate the floor from the wall or do i need different colliders on the object in the front and bottom?

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