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Is their a way to replicate the pulsating spatial mapping, the sonar effect, on a Unity project?
If it is possible, can someone steer me into the right direction? I believe I have the spatial mapping down for my project, I create objects depending on the square magnitude of the plane being rendered over the mesh created by the spatial mapping. Thing is, similar to the planetarium tutorial, the initial scan is an unattractive wireframe that just pops up and is static till the next refresh. I am looking to change that and as the question and this explanation suggests, create a sonar pulse.