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Interacting with transparent/metallic meshes (not specularHighlight shader)

I have a model that has metallic finishes like gold and car paint as well as transparent finishes like windows. every separate component needs to be able to highlight and be interactable. Is there a "TransparentHighlight" or "MetallicHighlight" shader like there is SpecularHighlight for AstroMan. If not, can anyone help me with the code for the shader SpecularHighlight so I can edit it to have options for transparent or metallic finishes but still highlight and interact? Thanks.

Answers

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    I have a model that has metallic finishes like gold and car paint as well as transparent finishes like windows. every separate component needs to be able to highlight and be interactable. Is there a "TransparentHighlight" or "MetallicHighlight" shader like there is SpecularHighlight for AstroMan. If not, can anyone help me with the code for the shader SpecularHighlight so I can edit it to have options for transparent or metallic finishes but still highlight and interact? Thanks.

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    Hi... If you are using the Unity 3d Game engine to create your app, I would suggest you look at adding "Real Time" reflections. They are awesome and easy to incorporate. Here is the documentation but I suggest you check out youtube videos... https://docs.unity3d.com/Manual/UsingReflectionProbes.html

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