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The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
Options
Placing Object
Hello!
I'm working with unity, I'm placing one object with SpatialMappingManager, SpatialMappingObserver and WorldAnchorManager as Managers,
And In my object I've atached Tap to place.
The problem is, when I deploy the app, my object, Rotates 180 degrees, I dont know whyyy.
Somebody have any idea??
Thanks a lot!
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0
Best Answer
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OptionsDavidKlineMS mod
@gomes,
TapToPlace intentionally rotates the object to face the user. Here is the code (from Update()) that is causing the orientation to change.// Rotate this object to face the user. Quaternion toQuat = Camera.main.transform.localRotation; toQuat.x = 0; toQuat.z = 0; this.transform.rotation = toQuat;
Thanks!
David6
Answers
@gomes,
TapToPlace intentionally rotates the object to face the user. Here is the code (from Update()) that is causing the orientation to change.
Thanks!
David