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object placement with spatial mapping

need some advices on these:

  1. when using Placeable.cs from Holograms 230, I cant put the 3d model(fbx) back to surface after 1st airtap. it works fine with unity 3d model(cube,sphere etc). all fbx model origin is to center and have primitive colliders attached to parent. not sure what cause this problem.

  2. for TapToPlace.cs, is it possible to just scan only one surface(floor/wall) at a time during placing? it will be similar to how Placeable.cs where only one surface can be active at one time.

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