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ABR video on the Hololens DirectX?

I know that Unity cannot handle ABR video (because the Unity video Player is QuickTime, which hasn't been updated for Windows in quite some time).

However, I was wondering if the DirectX option for Hololens can handle ABR? I got the template (3d spinning rainbow cube) running and viewable on the Hololens, but don't know how to play video in DirectX. My objective is specifically an HLS video from a manifest, in segments.

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