We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.
On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.
So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.
Fundamental Question about saving data files on Hololens
I am sorry to keep asking this question or something similar but I have yet to find a satisfactory solution to this one. I am developing an Application based on Hololens. I have got to handle Unity as part of this process which presently supports C# 4.4 and no higher. I can add stuff to save XML files to HoloLens using just VS15 as the development platform. I could store and load them later using the HoloLens. However, when I went back to Unity to add more MonoBehaviour classes and change the infrastructure around, I found I was getting errors so that the 'building settings' could not progress. I have gone back to using standard file routines in a BackgroundWorker class except now I have a problem with opening KnownFolders which uses 'await' and 'async' commands. It seems to be a bit of a puzzle to me. I have OneDrive installed on HoloLens and I can share files with my PC but really don't know how to use it. I use the Windows Device Portal for uploading and viewing files and apps. It works great for a lot of stuff. I would like to see my saved data file on there and download it onto my PC later. If that were possible
Could anyone put me right on the best strategy to write and read data files here which is also compatible with Unity using the HoloLens please?