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The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
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Expanding 3d model
hi ,
I am a beginner working with unity. i am working on 3d eye model. My model has 3 layers.
My perception is.. On an Air tap when my model expands, the 3 layers split.. On an Air tap on any of the 3 layers, that particular layer internal details should be seen. So finally my eye model concept is an hierarchy of showing the layers in detail.
3d Eye model | | | layer1 layer2 layer3 | | | opens opens opens & & & shows shows shows the nerves the nerves the nerves and all.. and all.. and all..
Am stuck with this.. please help me out
0
Answers
@Aishwarya_Chola123 this post is really hard to read. can you clean it up and try again?
You can use a transparent shader (for instance Transparent Diffuse) on your materials, and change the alpha values to make more or less visible. As the alpha value changes it will become more or less transparent.
Dear @timg and @utekai
here is the link of the 3d model..
Wen i perform an air tap operation on it, the parts of the model should open and get seperated at a distance..
For eg:
Airtap operation on eye ball--> will split and open the parts such as Retina, cornea, pupil..etc., at a certain distance.
Link:::
http://www.sharecg.com/v/84759/browse/5/3D-Model/Creature-Eye-Ball-01
Hope i am clear now.
Please help me out
Dear @timg and @utekia
Can anyone please help me out in providing the code to detatch children from its parent.
In my scenario, i have a eye model with all its interior parts like retina , cornea, pupil etc.,
here, eye model->parent
retina, cornea,pupil -> children
I wanted the know how to detatch children from its parent. Is their any code available for that. Please provide the link if possible.
for each of the child elements you want to move/expand, adjust its
transform.localPosition
.