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Expanding 3d model

hi ,
I am a beginner working with unity. i am working on 3d eye model. My model has 3 layers.

My perception is.. On an Air tap when my model expands, the 3 layers split.. On an Air tap on any of the 3 layers, that particular layer internal details should be seen. So finally my eye model concept is an hierarchy of showing the layers in detail.

                                    3d  Eye model
                                  |            |           |
                            layer1    layer2    layer3
                                |               |               |
                            opens        opens       opens
                                &               &              &
                            shows          shows        shows
                          the nerves      the nerves   the nerves
                          and all..          and all..          and all..

Am stuck with this.. please help me out :)

Answers

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    timgtimg mod
    edited October 2016

    @Aishwarya_Chola123 this post is really hard to read. can you clean it up and try again?

  • Options
    utekaiutekai ✭✭✭

    You can use a transparent shader (for instance Transparent Diffuse) on your materials, and change the alpha values to make more or less visible. As the alpha value changes it will become more or less transparent.

  • Options

    Dear @timg and @utekai
    here is the link of the 3d model..
    Wen i perform an air tap operation on it, the parts of the model should open and get seperated at a distance..

    For eg:
    Airtap operation on eye ball--> will split and open the parts such as Retina, cornea, pupil..etc., at a certain distance.

    Link:::
    http://www.sharecg.com/v/84759/browse/5/3D-Model/Creature-Eye-Ball-01

    Hope i am clear now.
    Please help me out :)

  • Options

    Dear @timg and @utekia
    Can anyone please help me out in providing the code to detatch children from its parent.

    In my scenario, i have a eye model with all its interior parts like retina , cornea, pupil etc.,
    here, eye model->parent
    retina, cornea,pupil -> children

    I wanted the know how to detatch children from its parent. Is their any code available for that. Please provide the link if possible. :)

  • Options

    for each of the child elements you want to move/expand, adjust its transform.localPosition.

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