Hello everyone.

The Mixed Reality Forums here are no longer being used or maintained.

There are a few other places we would like to direct you to for support, both from Microsoft and from the community.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.

If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.

And always feel free to hit us up on Twitter @MxdRealityDev.
Options

Voice recognition on emulator

Hi,
I am a beginner working with unity. i would like to test my application on the emulator by giving voice commands.
After deploying , my application on hololens voice input in working fine! But i would like to test on the emulator itself by giving voice input.

Can anyone please tell me the steps to perform precisely, to give the voice input through the emulator.
Thanks :)

Answers

  • Options

    I have tested it with DirectX, so I'm not sure if it would be different from Unity.

    Anyway, it works without any special steps - at least in my case. The emulator will use the default recording device so some form of microphone is needed - in my case it is my web cam which also has microphones. To see which device is the default one use Control Panel -> Hardware and Sound -> Manage Audio Devices -> Recording. It should show the green bars and actively respond to any sounds.

  • Options
    utekaiutekai ✭✭✭

    On my dev system (windows 10) the emulator works with voice.

  • Options

    Hi,

    May I know what device to use for that,because my earphones are not working with emulator.

    And Moreover do we have to make any settings in emulator to use voice commands?

    Thanks.

  • Options
    utekaiutekai ✭✭✭

    What's needed is that your host machine (hosting the emulator) is configured for recording and playback (meaning it's got a mic and speakers configured and they work, use skype to verify with the echo callback service). If that configuration is good, then the voice and sound should be passed back and forth between your host system and the emulator.

    In my experience, even with a good mic, the voice recognition with the emulator is inferior to hololens, and I suspect this is due to better sound processing with hololens than with the emulator.

Sign In or Register to comment.