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Why are my Obejcts on the same Place?

Hello,

how you can see in this image, when I make objects in Unity, I place them with a distance.

But when I run the project the emulator or the Hololens, the objects are all in one place.

What have I done wrong?

Answers

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    I tried it in another room and there everything is fine.

    is it possible to reset the room where it's not working?

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    edited November 2016

    I tried to add all cubes to one Object. But that works just the first time too.

    But if I delete the room in System > Space > delete it works, but just one time.
    The second time I have the same problem.

    Is there a way to delete the room at the beginning of the app?
    or is there a better solution for my problem. why are all cubes on the exact same position?

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    @digitaledelnerd

    You show a screen shot of the cube white initial transform position, can you also share screenshots of the redblue parent and the cube red & cube blue children transform positions.

    Does your app include any code that programmatically adjusts any of those position values at runtime? What do the scripts on your Managers gameobject do?

    Do any of those objects include rigidbodies for physics?

    Windows Holographic User Group Redmond

    WinHUGR.org - - - - - - - - - - - - - - - - - - @WinHUGR
    WinHUGR YouTube Channel -- live streamed meetings

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    Thank you very much for your help.
    In my other Projects it's the same.
    The only Script there is, is from the HoloToolKit, the TapToPlace Script.

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    james_ashleyjames_ashley ✭✭✭✭
    edited November 2016

    @digitaledelnerd ,

    The TapToPlace script is also saving world anchors. Given that the changes seem to take effect when you restart, it could be something funky happening with the saving or restoring of your world anchors between sessions (just a shot in the dark).

    James Ashley
    VS 2017 v5.3.3, Unity 2017.3.0f3, MRTK 2017.1.2, W10 17063
    Microsoft MVP, Freelance HoloLens/MR Developer
    www.imaginativeuniversal.com

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