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Hololens Battery Performance - Main Drainers?

Hello, I am developing with the Unity game engine. Considering the battery life currently is quoted at 2-3 hours, and my particular application requires the most battery life possible, I am wondering what is the biggest drain for battery life?
In unity the most obvious is fewer lighting objects, deferred lighting if possible, the fewer polygons the better...etc. Are there any others? Anything else I can do to extend the battery life?

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    edited April 2016

    Check out the System Performance tool.

    You can use it to see how much power your app is consuming and tune features to see how much power they consume. Since Hololens is always rendering at 60fps, anything you can do to reduce the complexity of the scene you're rendering and CPU utilization will extend battery life.

    You can also look into attaching a USB battery pack if you need to run for extended periods of time.

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    Ah, I never considered a usb battery pack for extending. Ideally a higher mAh battery would be nice, but that's certainly an option. I'll look into the performance tool too, thank you!

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