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And always feel free to hit us up on Twitter @MxdRealityDev.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
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Updating an UI Text field from an async handler
Hello:
I have to update an UI Text field from an async handler (called when an Advertisement is received from a BLE Device). When I do it, the App hangs....
My understanding is I have to do the Text update running a new thread, or using await, but I don't know how to do it.
I would appreciate any help or example as a guide.
Thank you very much for your support.
Gus
0
Best Answer
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OptionsHoloSheep mod
The following InvokeOnAppThread call might help:
UnityEngine.WSA.Application.InvokeOnAppThread(() => { //Set property on UI thread }, false);
Windows Holographic User Group Redmond
WinHUGR.org - - - - - - - - - - - - - - - - - - @WinHUGR
WinHUGR YouTube Channel -- live streamed meetings5
Answers
@gussabina
The following InvokeOnAppThread call might help:
Windows Holographic User Group Redmond
WinHUGR.org - - - - - - - - - - - - - - - - - - @WinHUGR
WinHUGR YouTube Channel -- live streamed meetings