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And always feel free to hit us up on Twitter @MxdRealityDev.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
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Objects all render on top each other when app starts?
I have 5 objects in my scene all spread out in the scene explorer. When I deploy the App to the Hololens they all render on top each other not spread out. What am I missing tt get objects to stay spread out.
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Best Answer
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OptionsHoloSheep mod
Are you using some form of World Anchor management? I noticed you mentioned a WorldAnchorManager in another post.
If you are, you may want to double check that you are loading, saving and clearing the anchors appropriately. Here is an early example.
Windows Holographic User Group Redmond
WinHUGR.org - - - - - - - - - - - - - - - - - - @WinHUGR
WinHUGR YouTube Channel -- live streamed meetings5
Answers
did you copy and paste? could it be possible you copied pasted your positioning coordinates as well?
Dwight Goins
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Each Empty game object has a child object which is various things. The Parent objects are spread apart with the prefabs inside each parent object. Each parent object has a different transform position set in the inspector.
@JD_Holo_Dev
Are you using some form of World Anchor management? I noticed you mentioned a WorldAnchorManager in another post.
If you are, you may want to double check that you are loading, saving and clearing the anchors appropriately. Here is an early example.
Windows Holographic User Group Redmond
WinHUGR.org - - - - - - - - - - - - - - - - - - @WinHUGR
WinHUGR YouTube Channel -- live streamed meetings
I removed the world Anchor script and it worked as i thought it would. Thanks!