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Objects all render on top each other when app starts?

I have 5 objects in my scene all spread out in the scene explorer. When I deploy the App to the Hololens they all render on top each other not spread out. What am I missing tt get objects to stay spread out.

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    did you copy and paste? could it be possible you copied pasted your positioning coordinates as well?

    Dwight Goins
    CAO & Founder| Independent Architect | Trainer and Consultant | Sr. Enterprise Architect
    MVP | MCT | MCSD | MCPD | SharePoint TS | MS Virtual TS |Windows 8 App Store Developer | Linux Gentoo Geek | Raspberry Pi Owner | Micro .Net Developer | Kinect For Windows Device Developer
    http://dgoins.wordpress.com

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    Each Empty game object has a child object which is various things. The Parent objects are spread apart with the prefabs inside each parent object. Each parent object has a different transform position set in the inspector.

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    I removed the world Anchor script and it worked as i thought it would. Thanks!

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