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Integrating hologram sharing with separate Kinect-based PC?

edited December 2016 in Discussion

I want to build a shared holographic application (a holographic version of my Kinect prototype audiovisual live looper). But since this is a performance-oriented application, I need a way to set up a projector that the audience can watch, seeing the holograms from essentially the audience's point of view.

What I think I want is the ability to write an app that would run on a Win10 PC with a Kinect, and that would have the ability to participate in hologram sharing, basically treating the Kinect camera as another participant in the holographic sharing. Then the PC could render out the video that the audience would watch, compositing elements viewed by the Kinect with elements rendered from the shared hologram.

Is this something for which any support currently exists? Is this feasible, to have non-HoloLens hardware participating in holographic sharing?

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    After reading up on this last night, it seems it is possible to get HoloLens + Unity to export a WorldAnchor representing where in the world HoloLens thinks it is, such that other HoloLenses can synchronize with that absolute position in world space. So I may be able to simply have them all pick the Kinect as the anchor position, then correlate that with the Kinect's player view to figure out who is who. Should be an interesting problem :-)

    If anyone else does anything similar, or has other ways to suggest projecting or sharing a view of the holographic space that is not what any of the participants see but instead what an audience sees, please share. Holographic performance must and shall be a thing. Thanks!

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    Hi,

    Could you give me a update on this topic? :smile:

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