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Object recognition in Unity
The situation of my project:
- I need to recognize an object(almost like a cube) in the real world with size 75cm x 50cm x 50cm.
- The object is mounted on a wall.
- I don't want to use any markers.
- I have a 3D model of the object available.
As far as I see, there are two possibilities to reach this:
- The object is almost completely white, so Vuforia is something that probably will not work.
- Compare the spatial mapping with the 3D model.
Yes, the pipe/valve model is aligned first with the physical world version, before the maintenance can start
This is basically the approach I want to take too.
I am using Unity and the HoloToolkit.
Note that the shape analysis works on horizontal surfaces only. A couch, for example, is defined by the flat seat surface and the flat top of the couch back.
This implies that recognizing a cube is not possible using the standard API.
Any ideas on how to do this?